

The use of an ocarina in the game produced a resurgence of interest in the instrument.
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However, with practice it is possible to reproduce a full scale. The ocarinas in the game rely a basic five-note (or pentatonic) scale which corresponds to different buttons on the game controller.


He can also use the Ocarina of Time to transport himself to various locations in Hyrule. After he obtains the Ocarina of Time, Link can additionally summon a scarecrow or a rainstorm, as well as transport large blue blocks that open new paths or are part of the puzzle element common to most Zelda games. With either ocarina, Link can summon his horse and Fairies both great and small. Both ocarinas (but more especially the Ocarina of Time) possess several magical abilities that are come into play when certain songs are performed. Instruments are focused upon more in Ocarina of Time than in games released previously. Ocarina of Time File:NonFreeImageRemoved.svgĮarly on in Ocarina of Time, Link is given the Fairy Ocarina by Saria as he leaves the forest after defeating Gohma in the Great Deku Tree, but the key instrument in this game is the titular Ocarina of Time, which Link receives from Princess Zelda as she flees Hyrule Castle with Impa. These are in order of the dungeons in which they are received: Manbo's Mambo teleports Link to Manbo's Pond (near Crazy Tracy's Health Spa) or to the entrance of the dungeon that Link is currently in, and The Frog's Song of Soul restores the Flying Rooster and allows Link to enter the eighth dungeon, Turtle Rock.Īdditionally, Link must collect the eight Instruments of the Sirens from the dungeons in his quest to wake the Wind Fish. It may also be used to instantly destroy all Pols Voice enemies on the screen.

The Ballad of the Wind Fish is taught to Link by Marin, and is used to enter the Wind Fish's egg. In the course of his journey Link will learn three songs: the "Ballad of the Wind Fish", "Manbo's Mambo", and "The Frog's Song of Soul". Link must enter the Dream Shrine and go to sleep there, and then make his way through the shrine until he finally reaches the Ocarina. In Link's Awakening, the flute is called an Ocarina. It is also automatically used after the second battle with Agahnim to transport Link to the Pyramid of Power, where his showdown with Ganon takes place. Playing it in front of the rooster statue in Kakariko releases a bird, which can be summoned by Link in any open-air area in the Light World to fly him to any one of eight pre-determined warp points. The flute looks more like an ocarina in A Link to the Past. It is used to scare off the river guardian so Link can access Southern Hyrule, and at a later time to reveal the entrance to the sixth palace. The recorder makes another appearance in The Adventure of Link. The recorder's song is also mixed into the title screen music of Ocarina of Time. In addition to having a similar purpose, it plays the same tune. The Recorder is referenced in Super Mario Bros. It is also necessary to use this flute to defeat the boss of the fifth dungeon, Digdogger. When the recorder is played while wandering the overworld, it will either summon a Whirlwind to teleport Link to an entrance of a dungeon (in order rather than randomly), or will reveal certain secrets. In the original Legend of Zelda, Link obtains a recorder. Ocarina of Time was "the first contemporary nondance title to feature music-making as part of its gameplay", employing music as a heuristic device and requiring the player to memorize songs in order to proceed through the game - a game mechanic that reappeared in Majora's Mask and, in different forms, The Wind Waker and Twilight Princess. However, with the release of Ocarina of Time, mastering the instruments became a core part of the game, with the player required to learn to play the instrument through the use of the game controller in order to succeed. Application involved little more effort than selecting the instrument at the appropriate time. For example, triggering the recorder in the original Legend of Zelda will result in the revelation of "secret" areas. While musical instruments have been featured in almost all of the Legend of Zelda games, and their use in musical puzzles has been widespread, they tended to serve as triggers to game events.
